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c 实现线程池-ag真人游戏

#ifndef thread_pool_h
#define thread_pool_h
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
class threadpool {
  
   public:
    threadpool(size_t);
    template 
    auto enqueue(f&& f, args&&... args)
        -> std::future::type>;
    ~threadpool();
   private:
    // need to keep track of threads so we can join them
    std::vector workers;
    // the task queue
    std::queue > tasks;
    // synchronization
    std::mutex queue_mutex;
    std::condition_variable condition;
    bool stop;
};
// the constructor just launches some amount of workers
inline threadpool::threadpool(size_t threads) : stop(false) {
  
    for (size_t i = 0; i < threads;   i)
        workers.emplace_back([this] {
  
            for (;;) {
  
                std::function task;
                {
  
                    std::unique_lock lock(this->queue_mutex);
                    this->condition.wait(lock, [this] {
  
                        return this->stop || !this->tasks.empty();
                    });
                    if (this->stop && this->tasks.empty()) return;
                    task = std::move(this->tasks.front());
                    this->tasks.pop();
                }
                task();
            }
        });
}
// add new work item to the pool
template 
auto threadpool::enqueue(f&& f, args&&... args)
    -> std::future::type> {
  
    using return_type = typename std::result_of::type;
    auto task = std::make_shared >(
        std::bind(std::forward(f), std::forward(args)...));
    std::future res = task->get_future();
    {
  
        std::unique_lock lock(queue_mutex);
        // don't allow enqueueing after stopping the pool
        if (stop) throw std::runtime_error("enqueue on stopped threadpool");
        tasks.emplace([task]() {
   (*task)(); });
    }
    condition.notify_one();
    return res;
}
// the destructor joins all threads
inline threadpool::~threadpool() {
  
    {
  
        std::unique_lock lock(queue_mutex);
        stop = true;
    }
    condition.notify_all();
    for (std::thread& worker : workers) worker.join();
}
#endif
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